Blender for gaming
Equivalence with 3ds Max
Smoothing group
- "Set Smooth" to the model
- Edit mode
- Select edges to cut the smoothing groups
- Click on "Ctrl + E"
- Choose "Mark Edge Sharp"
- Modifier / EdgeSplitter
http://wiki.blender.org/index.php/Doc:2.5/Manual/Modifiers/Mesh/EdgeSplit
Bevel
http://wiki.blender.org/index.php/Doc:Manual/Modifiers/Mesh/Bevel
- Script panel
- Mesh
- Bevel
(have to wait until the increment of the bmesh and ngons...)
*** Apply 2 times the Bevel modifier to make more segmentations
Triangulation
- Edit mode
- Ctrl + T
- Select edges
- Ctrl + E / Rotate Edge CW
Select loop
- Select edge
- Alt + select
Select ring
- Select edge
- Ctrl + Alt + selec
Attach (keeps same UVs)
- Select the models
- Ctrl + J
Pivot point
http://www.youtube.com/watch?v=ftcYODrOd0M
Unwrap
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Detach
- Select face
- Select / Unlink Select
3DS MAX EQUIVALENCE
Shell - Solidify
Symetry - Mirror
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