Concept art
Ctrl+Paint
Feng Zhu Design Cinema
Level art
What Happened Here
Environmental Narrative
Environmental Storytelling
UDK
Chris Albeluhn
Flow maps
Lightmass
Material / shaders
Fixing Lightmass seams
Normal & specs issues
Time saver
http://www.polycount.com/forum/showthread.php?t=87967
http://www.youtube.com/watch?v=YMvg8dHet5E&list=FLuVHPl_cmNRLiCIixXaJJPw&index=50&feature=plpp_video
Modeling
Modularity
Thiago Klafke
Kevin Johnstone
Philip K
Hard surface modeling
Hard surface essentials
Hard surface essentials
A Comprehensive Look at Hard Surface Modeling for Video Games
An Introduction to High Poly Modeling Tools & Techniques
Create a Next-Gen Scifi Prop
Texturing
Derived normal map
Material tutorials (PhilipK)
Texturing Techniques (NGHS)
Hard Surface Texturing Techniques (Stefan Morrell)
How to Hand Paint Convincing Metal Textures (racer445)
Brief Consideration about Materials (Pedro Toledo)
Top Ten Tips of Texturing (Jeroen Maton)
Texturing rules (Hourences)
Baking
Chamfering edges
xNormal Overview
Floating geometry overview
ZBrush to xNormal Pipeline
How to Bake a Flawless Normal map in 3ds Max
Creating a Next-Gen Scifi Prop