12/10/11


Level made in UDK. I took a screenshot of the viewport because I had some issues with the start player...=_=
My own challenge was to make the entire level using 1 texture file 1024x1024...and I finally got it!
- Main texture is a normal map 32-bits (so alpha is include)
- Diffuse is greyscale, all colors are going to be vertex color
- Diffuse is inserted in the alpha channel (since it's grayscale)
- Blue channel is use to store emmisive and opacity data (2 materials to separate)
- Specular is gonna be specific for each object --> so I use the UDK material instance to adjust them
- Also, I wanted to try the new DX11 features :)